Maya or Autodesk Maya is a highly invented 3D computer graphics and 3D modeling software package that is needed to be considered when one opts for the best computer graphics with modeling software packages. These free professional Maya tutorials help the users to design flying arrows, to make screw-drivers, how to create 3D street lamp etc. It was originally developed by Alias Systems Corporation but is presently owned by Autodesk as a sub part of the entertainment and media division.
It is an improved version of 3D texturing, modeling as well as rendering application with all the updated and modernized features needed to create any sort of animation images. Maya has occupied an important role in the 3D animation as well as visualization industry, till now they are considered to be the top choices for any small or large production sector.
Autodesk Maya 2018 With new enhancements and an ongoing focus on stability, Autodesk® Maya® 2018 software helps artists work faster and more efficiently. Powerful character creation tools in Maya continue to define modern CG entertainment production. We have some great tutorials to get you started. Already familiar with Maya? Get a quick look at what’s new in this latest version. Note: Installation includes the Autodesk Genuine Service, which tests for certain types of non-genuine Autodesk software. Autodesk Maya 2016 Basics Guide 3 FIGURE 1-2. Hotkeys and option dialog boxes are displayed in the menus. Accessing Option Dialog Boxes. Several menus also include a small box icon to the right of the menu, also shown in Figure 1-2.
If one wonders how some animated films like Ice Age or Happy Feet are made, then Maya is the best and only answer to this question. It was mainly developed for film industry and is now widely used for animation, visual effects and games.
The most important feature of this software that makes it different from other 3D software packages is that it is very customizable. This is the only reason why it usage has increased in film industry.
Maya 3D Animation Software Video Tutorials
There are many useful 3D Maya tutorials for the advanced users as well as for the beginners. With the help of these tutorials the users can try to create 3D Maya graphics, animated images and many other updated visual effects.
In these Maya tutorials, expert trainers help the users to break down the complexities of innovative 3D animation and modeling solution through some easy to understand video training clippings. These video trainings help one to learn how to make use of the basic functions of Maya, and be fully capable of designing, animating and rendering 3D models. The tutorials offer lessons on teaching the basics of interface layout, keyframe of animation, how to get your objects textured, detailed UV preparation and much more. These 3D animation and graphics software was very popular during the previous decade.
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There are 2 types of Maya software package users. Some uses Maya as profession while others use it for fun. Maya professionals follow the classical ways of learning Maya. They learn about this software from some Authorized Training Centers. But the users who use it for fun can download the free trial versions of this software package and do not join any tutorials.
People who are in the aim of building their career in this profession are always in search of a perfect way of learning Maya. To meet this demand there are a number of Maya tutorials which guide them in the best possible way to shape up as an expert professional.
Autodesk Maya Tutorials 3d Modeling
There are many websites offering free Maya software for both, professionals as well as users for fun. There is a number of websites featuring text as well as image tutorials. As we are quite familiar with the fact that Maya is well known for its animation, free tutorials offer a comprehensive understanding on the details of Maya’s animation features that help the users to absorb it easily.
Thus the only thing users need to do is to visit these websites to get free tutorials on the usage of Maya software as well as to get free models that they can apply in their work if required. Thus the Free Maya tutorials for beginners cover almost every aspects that Maya offer their users starting from modelling or designing to representation process.
Free Autodesk Maya 3D TutorialsCreating A Futuristic Weapon
This is the third part of a series with the similar title that uncovers a routine of completing the model, adding support edges, and finishing it off with some dramatic effects. It includes almost 60 small steps with precise instructions and clear screenshots. It takes quite a time to get the basic right; however, it is worth of trying.
Rigging A Voodoo Doll Character
Rigging A Voodoo Doll Character is a carefully written tutorial. This is the second part that is dedicated to completion stages. Using several third-party plugins such as Setup Machine and Face Machine by Anzovin Studios and LkPinMesh script you are going to construct character rig for voodoo from pre-built components that can be easily customized.
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Create A Stylized Character
Shaun Keenen will teach you how to utilize two famous and powerful programs to achieve the desired result. The series comprises six great tutorials that are broken into small videos. This is the third part that uncovers the retopology process in Zbrush, exporting the object back to Maya and constructing pant mesh in five instructional videos.
Creating A Temple In Maya, A Basic Modeling Workflow
Techniques that are simple, time-tested and viable underlie this concept. Sansar Tripathi demonstrates how to put them in practice and construct a realistic, highly detailed 3D model of a gorgeous ancient temple. This one-hour video that covers the creation of base meshes, blocking out forms and other tricks, is an excellent starting point for all newbies.
Making of the Standing Beauty
Asan Umerov shows you how to reproduce an award-winning highly realistic black-and-white picture with a personality and classic feel. Unfortunately, this is not a thorough tutorial; it is just an overview of main steps that should be done to achieve the same result. The article includes seven sections starting from working with the sketch and ending with refinement in Zbrush. There are also some helpful screenshots.
Modeling And Rendering A Simple Robot
Sansar Tripathi leverages simple and easy-to-repeat poly modeling techniques to create this primitive robot. You will learn how to set up and apply procedural material and use Vray for fast test renders. The tutorial is divided into three videos for better understanding the concept and is suitable for people with basic knowledge and some practical experience.
![]() Create Awesome Cloth Simulations
Alan Monroig tells you how to use dynamic simulations to add realism and motion to a model. He employs nDynamics’ passive colliders and ncloth objects enhanced by such fields as air and gravity. By following 69 clear steps, you will be able to create a similar masterpiece from scratch in several hours.
Rendering A Realistic Guitar
Rendering A Realistic Guitar is comprehensive video tutorial that step by step reveals basic technique of creating realistic models. Sansar Tripathi utilizes possibilities of Vray that in tandem with Maya obtains an outstanding result. He also shows you how to properly apply materials and textures as well as set up the environment by using HDRI reflections and global illumination.
Modeling Morgane
The tutorial is broken into three main sections. The first one uncovers the concept, sketches, and references; the second one is dedicated to modeling, and the third one touches on texturing and rendering. It is suitable for artists with intermediate level since the author does not go into details.
Revolution
Revolution by Zhang Yang is a stunning artwork that is overfilled with details and fantastic elements. Although the artist presents only a short overview of the creation process, yet it can serve as a guideline for rendering your futuristic scene with a high-tech vibe. He clarifies all the vital steps such as concept, sketching, designing, collecting references, low polygon modeling process, setting UV, skin shader, texturing, remodeling, rendering and some more.
![]() Making of the Rider
The rider by Christopher Adajar is an award-winning project that is full of energy and dynamics. The author is managed to reproduce a photo piece by piece. The tutorial includes some interesting solutions and tricks. You will begin with a modeling of Yamaha R1 using Maya, Photoshop, and ZBrush; then proceed to character sculpting in ZBrush using possibilities of Zmapper; and finish off the artwork by creating the surroundings.
Making of Portrait of a Troll
Jonas Persson teaches how to breathe life into the popular character of the beloved role-playing game ‘Dungeons and Dragons’. He divides the article into several main stages that are dedicated to
Making of Kid
Making of Kid is a small tutorial that consists of standard procedures such as modeling, working with textures, light, skin shader, and post production. The artist uses Maya for creating a basic silhouette, then go for ZBrush to enrich object with details, and finally, return to the main program.
Autodesk Maya Tutorials Pdf Free DownloadMaking of Gladiator
The author walks you through the routine of prototyping a brilliant ancient scene with a gladiator. Although Maya 2008 is the common software that is used during the tutorial, yet there are some helpful programs that also took part in the creation. It comprises such stages as
Making of Cheese Platter
The author tries to explain how to create a yummy cheese platter that drums up an appetite. First of all, you will start with references that let you achieve a necessary level of realism. Then, you will jump into modeling where you will use UV mapping and various polygons. Finally, you will proceed to subsurface scattering, manipulating with light and applying finishing touches.
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Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects movies. This is a beginners tutorial that introduces MtoA, a plug-in which allows you to use the Arnold renderer directly in Autodesk Maya. In this tutorial, we will cover how to build a simple photographic lighting studio setup that can be used for lighting and rendering all manner of objects. We will go through the steps of lighting, shading and rendering a toy robot model using the Arnold renderer. We will use Arnold's own proprietary lights to achieve a physically accurate, photo-realistic lighting setup. As well as using Arnold's lights, you can also use standard Maya lights when rendering with Arnold. If you select a light and then inspect the Maya attribute editor, as well as the regular light attributes, you will also see a new group of Arnold attributes for the light, which is where any additional settings used by Arnold can be accessed.
We will use the Standard Surface shader to shade the robot and give it a metallic finish. The Standard Surface shader is a multi-purpose shader capable of producing all types of materials, from simple plastic to car paint or skin. The Standard Surface shader is very powerful, and allows a large number of different sorts of materials to be created, but can be somewhat daunting at first. Due to a large number of controls, the Standard shader is split up into several groups such as Diffuse, Specular, Sub-Surface scattering etc. We will need to adjust the Diffuse and Glossy attributes in order to get a believable brushed metal effect.
We will also look at some of Arnold's camera lens options to produce a realistic, physically accurate depth of field. Lastly, we will look at how to optimize render settings and eliminate any noise that may appear in the render. Note that, although Maya and MtoA have been used in this tutorial, much of the material is really about Arnold in general and so is also relevant to users of other Arnold implementations such as 3ds Max to Arnold (MAXtoA) and Houdini to Arnold (HtoA).
The estimated time it will take to complete this tutorial should be no more than 30 minutes.
Scene Setup
Light Settings
Light Samples
Shading
Free Autodesk Maya Tutorials PdfCamera Depth of Field
RenderingAutodesk Maya 2018 Tutorials Pdf
Sampling and noise
Noise nearly always comes from insufficient sampling, but increasing sampling for the wrong rays can make the render times increase without helping to remove the noise. The aim is to allocate rays as effectively as possible to minimize the noise in the most efficient manner. So if the Camera samples have to be increased to remove DOF noise, the other settings must be lowered to keep render times manageable. However, if DOF or motion blur is not a concern, then increasing Camera samples would fix all noise elsewhere but would also slow render times from the unnecessary rays.
Autodesk Maya Tutorial Pdf Download
This tutorial is featured in the April issue of 3D Artist magazine.
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